CV
Education
- Ph.D in System Design Enginnering, University of Waterloo, 2016
- M.Phil. in Computer Science, Hong Kong University of Science and Technology, 2006
- B.Eng. in Computer Science (Information Engineering), Hong Kong University of Science and Technology, 2004
Appointment, Research, & Professional Experience (post-doctoral)
- Summer 2020 - current: Sessional Instructor -> Limited-Term Lecturer -> Lecturer
- Simon Fraser University, BC, Canada
- Duties include: Teaching various courses in different levels, School admin & outreach
- Spring 2020: Post-Doctoral Fellow @ Interactive Experiences Lab
- Simon Fraser University, BC, Canada
- Duties included: Working on designing ambient information visualization, mentoring students
- Supervisor: Dr. Sheelagh Carpendale
- Spring - Fall 2019: Post-Doctoral Fellow @ Tangible Embodied Child-Computer Interaction Lab
- Simon Fraser University, BC, Canada
- Duties included: Working on tangible and augmented reality interfaces for English learning, and their relationships between sci-fi and real world applications, mentoring students
- Supervisor: Dr. Alissa Antle
- Spring & Fall 2018: Contract Instructor
- Carleton University, Ottawa, ON, Canada
- Courses taught: IMD4006 Advanced Computer Gaming, HCIN 5300 Emerging Interaction Techniques
- Fall 2018 - Fall 2019: Post-doctoral Fellow @ Carleton Immersive Media Studio
- Carleton University, Ottawa, ON, Canada
- Duties: Working with development team to design user interface and interaction with Geographic Information Systems
- Supervisor: Dr. Stephen Fai
- Fall 2016 - Fall 2018: Post-doctoral Fellow @ Creative Interactions Lab
- Carleton University, Ottawa, ON, Canada Duties: Working on deformable interfaces and interaction using wearable devices, as part of the Collaborative Learning of Usability Experiences NSERC CREATE project, mentoring students
- Supervisor: Dr. Audrey Girouard
Teaching & Research Interests
- Human-Computer Interaction
- User Experience (UX) & Usability design
- User Interface design
- Human-Centered Computing
- Emerging Technologies
- Interactive surfaces & spaces
- Tangible User Interfaces
- Deformable Interfaces
- Wearable technologies
- AR/VR/MR (umbrella term: XR)
- Computer Science Fundamentals
- Programming (e.g., C/C++, Java, Python)
- Data Structures & Algorithms
- Applications of CS concepts in the real-world
Teaching
Publications
Re-Creating Sci-Fi Computer User Interfaces in Real Life
Victor Cheung. 2025. Re-Creating Sci-Fi Computer User Interfaces in Real Life. interactions 32, 3 (May - June 2025), 8–9. https://doi.org/10.1145/3721088
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices
A. E. Eady, A. Guerrero, V. Cheung, D. Thue, A. Girouard. 2024. "BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices". In Proceedings of Graphics Interaces (GI'24). ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/1234567890
Techniques for Augmented-Tangibles on Mobile Devices for Early Childhood Learning
V. Cheung, A. N. Antle, S. Sarker, M. Fan, J. Fan, and P. Pasquier. 2020. "Techniques for augmented-tangibles on mobile devices for early childhood learning". In Proceedings of the Interaction Design and Children Conference (IDC'20). ACM, New York, NY, USA, 589–601. https://doi.org/10.1145/3392063.3394412
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems
V. Cheung and A. N. Antle. 2020. "Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems". In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'20). ACM, New York, NY, USA, 393–401. https://doi.org/10.1145/3374920.3374942
Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring
V. Cheung and A. Girouard. 2019. "Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring". In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'19). ACMachinery, New York, NY, USA, Article 26, 1–8. https://doi.org/10.1145/3338286.3340137
Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game
A. Singh, J. Ouellet, and V. Cheung. 2019. "Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game". In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'19). ACM, New York, NY, USA, 181–187. https://doi.org/10.1145/3294109.3300976
Typhlex: Controlling a Mobile Screen Reader with Deformable Input for Blind Users
M. Ernst, T. Swan, V. Cheung and A. Girouard/ "Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader". In IEEE Pervasive Computing, vol. 16, no. 4, pp. 28-35, October-December 2017, doi: 10.1109/MPRV.2017.3971123.
Service and leadership
- University
- Undergraduate Program Committee
- Software Systems (SoSY) Program Committee
- Computing Science Undergrauate Symposium Organizing Committee
- Academic Integrity Committee
- External
- Program Committee, including:
- ACM Conference on Interactive Surfaces and Spaces (ISS)
- ACM Conference on Mobile Human-Computer Interaction (MobileHCI)
- ACM Tangible, Embedded, and Embodied Interaction (TEI)
- ACM Conference on Human Factors in Computing Systems (CHI)
- Reviewer for various conferences, including:
- ACM Conference on Human Factors in Computing Systems (CHI)
- ACM Conference on Interactive Tabletops and Surfaces (ITS)
- ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI)
- ACM Conference on Designing Interactive Systems (DIS)
- IEEE Pervasive Computing
- Program Committee, including:
- Others
- Judge at SFU Software Systems Student Society’s RootHacks hackathons
- Science communuicator and ambassador at Science World British Columbia